Wednesday, June 25, 2014
Can India go behind enemy lines to target Hafeez Saeed and Dawood Ibrahim?
There are speculations that India- under the leadership of Prime Minister Narendra Modi- may carryout similar strikes targeting Jamat ud-Dawah
In an article, written in 2012 by Ajit Doval, the NSA spoke about the importance of covet action. “A low cost sustainable offensive with high deniability aimed to bleed the enemy to submission,” wrote Doval. According to Doval, surgical strikes, curbing infiltration and taking the terrorists face-on are far more advantageous than conventional war, which are
Post 26/11 Mumbai Terror Attacks, the two serving chiefs declared that the Indian military had the capabilities to carry out a US style commando raid and Islamabad warning of dire consequences. Indian Air Force had proposed to bomb terror hideouts inside Pakistani territory. The government
The Technical Service Division (TDS) was set up after the 26/11 Mumbai attacks on a defence ministry directive asking for the creation of covert capability. The TSD was raised as a strategic force multiplier for preparing, planning and executing special operations “inside depth areas of countries
The objective of TSD was defined as – “The proposed organization (TSD) will enable the military intelligence directorate to provide a quick response
It was eventually disbanded after reports surfaces that the unit has spied on ministry officials through off-the-air interceptors.
Few years back, a senior Israeli security official in India was asked what was needed to mimic his country’s success in targeted operations.
Sony releases Faces of Morpheus video, shows people going crazy at the VR experience
To get an idea of how immersive the VR game experience can be using Project Morpheus on PS4, Sony's put together a video showcasing user reactions to the virtual reality headset.
Demos at E3 included The Deep, EVE Valkyrie and Street Luge, leaving some of those trying out the technology amazed to the point that they felt the need to start shouting.
Check out Sony's 'Face of Morpheus' video below.
We're not doubting that VR is impressive, but we have a feeling Sony chose to feature people who reacted in an over-the-top manner.
'Project Cyber:' A Sports Game Built By Fans
Social media has made it easier than ever for fans to correspond with game developers, and Spearhead Games has taken this idea to its logical extreme with "Project Cyber." On its surface, "Project Cyber" is a simple multiplayer sports game, but it sets itself apart by letting fans make some of its most important design decisions.
Tom's Guide had a chance to play "Project Cyber" at PAX East 2014. The game is currently in a pre-alpha state, and although what's there is simple, it's completely playable. Players split intoteams of three and compete to score goals in something approximating a futuristic soccer field. Each player controls a unique character class, which can help either drive a hexagonal projectile toward the enemy goal, or prevent it from going into yours.
Right now, the game has only three classes: a goalie, a midfielder and a striker. We took control of the midfielder: a silver-haired woman with the power to either bump the projectile or send it bouncing around the edges of the arena. By coordinating with our teammates, we kept control of the projectile while our goalie threw up an energy shield whenever it got too close and our striker sent it careening across vast distances.
A representative from Spearhead told us that the company envisions "Project Cyber" as a soccer-based multiplayer online battle arena (MOBA), like a shorter version of "League of Legends." Spearhead will design a whole roster of heroes to control, letting players fine-tune their teams and try out innovative teamwork strategies.
"Project Cyber" is a fun enough little game, but what makes it interesting is its development process, which has been opened up to the public via online streaming site Twitch. You can tune in during working hours to see the developers create character models and implement code.
More importantly, each weekday at 7 PM ET, Spearhead meets with its community via the Twitch stream. Here, they have discussed everything from character design to what kind ofbusiness model the game will eventually embrace (Spearhead envisions the game as free-to-play; fans may well convince them otherwise). In theory, the end result will be a game that fans dreamed of, implemented by talented designers and artists.
At present, Spearhead believes it has developed about half of the assets necessary for "Project Cyber" to enter its alpha phase of development in June. Anything past that, from price to final release date, will require input from the nascent game's community.
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